BASIC
STATS |
Basic
Melee Attack, +1 |
Level +
1 |
Flip a
coin if it lands on heads deal 1 point of melee damage. |
Basic
Ranged Attack, +1 |
Level +
2 |
Flip a
coin if it lands on heads deal 1 point of ranged damage. |
|
SPECIAL
STATS |
Instant
Damage Melee, +1 |
Level
+ 2 |
Instantly
damage 1 melee target. |
Instant
Damage Ranged, +1 |
Level +
3 |
Instantly
cause 1 point of damage to any 1 target. |
Replenish
Health, +1 |
Level +
1 |
On a successful
roll 1 point of health is replenished to any 1 target. |
Instant
health, +1 |
Level +
2 |
Instantly
gives 1 point of health to any 1 target. |
Temp
Health, +1 |
Level +
2 |
Assign
temporary health to 1 card, health dissipates if this card is removed from
game. |
Toughness,
|
Level +
4 |
For each
successful melee or ranged weapon damage roll against this card the opponent
must make a second successful roll or the attack does no damage. |
Ghostly,
|
Level +
3 |
Ghostly
cards can only be attacked on even rounds |
Legion,
|
Level +
2 |
Legion
cards may all activate in the same round, may not individually exceed level
4. |
Massacre, |
Level +
2 |
Massacre
allows for different melee targets to be hit with sequential attack. |
Barrage,
|
Level +
1 |
Barrage
allows for different ranged targets to be hit with each sequential attack. |
Counter,
+1 |
Level +
3 |
Counter
1 character's special ability until it is reassigned or the casting creature
dies. |
Flying,
+1 |
Level +
4 |
Cannot
be hit by melee unless the attacker has flying as well. May attack ranged
cards with melee unless they are blocked by at least one flying card. |
Earthquake,
+1 |
Level +
3 |
Every creature
on both sides with out flying must make a damage roll. |
Life
Drain, +1 |
Level +
4 |
Make a
ranged attack roll if the attack hits your steal 1 life. |
Guard,
|
Level +
1 |
May block
on its own. May block flying cards. |
Luck,
+1 |
Level +
1 |
For each
level of luck place a token on the card at the start of the game. Remove
a token to re-flip any coin at any time. |
Melee
Counter Attack, +2 |
Level +
1 |
For each
level of M.C.A. put 2 tokens on the card. Remove one token after the the
card is hit by any melee attack to make a counter melee flip. Counters are
replenished after each turn. |
Ranged
Counter Attack, +1 |
Level +
1 |
For each
level of R.C.A. put a token on the card. Remove one token after the the
card is hit by any attack to make a counter attack flip. Counters are replenished
after each turn. |
Grounded, |
Level +
2 |
All cards
loose the ability to fly for 2 rounds. If the card is removed from game
then grounded ends. |